#include "Enemy.h"

Enemy::Enemy()
{
    Type = ENTITY_TYPE_ENEMY;
    Dead = false;
    Dying = false;
}

void Enemy::OnLoop()
{
    if (!Dying)
    {
        CEntity::OnLoop();
    }
}

void Enemy::die()
{
    Dead = true;
    needsCleanup = true;
}

Acceleration Enemy::UpdateAcceleration()
{
	return CEntity::UpdateAcceleration();
}